Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Good UX | AMakes users more productive, satisfied and likely to keep using a system | |
| 2Poor UX | BGood UX = higher retention | |
| 3Adoption and retention: users keep coming back to an app because it is easy and pleasant to use | CPoor UX = damaged reputation | |
| 4Reputation: users share bad reviews of a product that is confusing or hard to use | DWorking is not enough. Frustrated users stop using a system, so satisfaction affects adoption and retention. | |
| 5A confusing checkout form lets users enter wrong details, but the team says UX has no effect on costs. | ECauses errors, frustration and users abandoning a system | |
| 6A school app works but is slow and frustrating, so the team assumes students will keep using it anyway. | FPoor UX does have a cost. Errors made by users must be fixed, refunded or supported, which costs time and money. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
Good UX — Good UX makes users more productive, satisfied and likely to keep using a system, while poor UX causes errors, frustration and abandonment.goodUX ← productive + satisfied + retainedIF ux = "poor" THEN
errors ← errors + 1
END IFIF ux = "good" THEN
retention ← retention + 1
END IFfixCost ← 50
errors ← 4
cost ← errors * fixCostIF rating >= 4 THEN
reputation ← "strong"
END IF