Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Accessibility | AThe principles can conflict. More utility can reduce learnability, so designers must balance them. | |
| 2Learnability | BAre you sure you want to delete this file? | |
| 3Safety asks whether the interface protects users from mistakes and harm, such as by confirming before data is deleted. | CHow quickly and easily can a new user work out how to use the interface? | |
| 4Utility asks whether the interface gives users the features and tools they actually need to complete their tasks. | DUseability has five principles: accessibility, effectiveness, safety, utility and learnability. Looks alone do not cover them all. | |
| 5Judging an app only on how pretty it looks and ignoring the other useability principles | EA photo editor with crop, resize and save tools | |
| 6Adding 20 extra features for utility, which makes the screen cluttered and harder for beginners | FCan people with different abilities, needs and devices use the interface? |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
useability principles — The five checks for judging an interface: accessibility, effectiveness, safety, utility and learnability. They can conflict, so designers balance them.IF altText = FALSE THEN
accessibility ← FAILIF tasksDone = tasksSet THEN
effectiveness ← PASSIF deleteConfirm = FALSE THEN
safety ← FAILIF hasNeededFeatures = TRUE THEN
utility ← PASSIF features > 20 THEN
learnability ← LOWER