Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Step 3: Checkout button hidden below the fold | AA walk-through note recording a pitfall, because the button is hard to find (breaks learnability and effectiveness) | |
| 2Screenshot 4 + note: 'Progress bar shows steps left' | BReuse | Step 2: Search suggests words | Utility | |
| 3Record a pitfall against the safety principle during a walk-through | CA screenshot with a note recording a useful feature that helps users and is an idea worth reusing | |
| 4Record an idea worth reusing and link it to a useability principle | DPitfall | Step 5: Delete has no confirm | Safety | |
| 5Step 4: The app is bad and confusing | EIt leaves out the useful features. A walk-through should record both pitfalls and useful solutions worth reusing. | |
| 6Walk-through notes: list only the pitfalls found | FThe note is vague. It names no specific pitfall and no useability principle, so it cannot be used as evidence. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
task walk-through — Doing a task step by step in an existing interface, recording each pitfall and each useful feature against a useability principle, using screenshots with notes and ideas worth reusing.Step 2: Tap the tiny Pay link
Note: Hard to tap, so users miss it
Type: pitfallStep 4: Undo fixes a wrong order
Type: useful feature
Principle: safetyScreenshot 3: arrow points to Help icon
Note: Icon is clear, easy to learn
Principle: learnabilityStep 3: Progress bar shows steps left
Type: useful feature
Reuse: add a progress bar to my designStep 5: Search fails, task cannot finish
Type: pitfall
Principle: effectiveness