Recording pitfalls and useful solutions in an existing interface

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Recording pitfalls and useful solutions in an existing interface

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Quick Questions

Shade in the A or B circle for each question.

1. During a task walk-through of an existing app, what should you do at each step?
A Record any pitfall or useful feature and link it to a useability principle
B Skip to the end and give the app an overall score out of 10
2. Which note about a school canteen app is linked to a useability principle?
A Learnability: the first screen has no instructions, so new users do not know where to tap
B This app is bad and I do not like it
3. Why do you add notes to a screenshot during a walk-through?
A To point to the exact part of the screen where the pitfall or feature appears
B To make the screenshot look more colourful in your report
4. Which is an example of an idea worth reusing?
A A hidden menu that takes five taps to find, which makes tasks slower
B A confirmation step before deleting a file, which supports the safety principle
5. You are walking through the task 'book a library room' and the Submit button is grey and unlabelled. How do you record it?
A Do not record it, because only useful features belong in a walk-through
B As a pitfall, with the step number, a screenshot note and the principle it breaks

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1Step 3: Checkout button hidden below the fold AA walk-through note recording a pitfall, because the button is hard to find (breaks learnability and effectiveness)
2Screenshot 4 + note: 'Progress bar shows steps left' BReuse | Step 2: Search suggests words | Utility
3Record a pitfall against the safety principle during a walk-through CA screenshot with a note recording a useful feature that helps users and is an idea worth reusing
4Record an idea worth reusing and link it to a useability principle DPitfall | Step 5: Delete has no confirm | Safety
5Step 4: The app is bad and confusing EIt leaves out the useful features. A walk-through should record both pitfalls and useful solutions worth reusing.
6Walk-through notes: list only the pitfalls found FThe note is vague. It names no specific pitfall and no useability principle, so it cannot be used as evidence.

Definitions

task walk-through

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
Step 2: Tap the tiny Pay link Note: Hard to tap, so users miss it Type: _______
2.
Step 4: Undo fixes a wrong order Type: useful feature Principle: ______
3.
Screenshot 3: arrow points to Help icon Note: Icon is clear, easy to learn Principle: ____________
4.
Step 3: Progress bar shows steps left Type: useful feature _____: add a progress bar to my design
5.
Step 5: Search fails, task cannot finish Type: pitfall Principle: _____________

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A Task: Delete a saved photo
B Step 3: Tap the bin icon
C Pitfall: No confirm message
D Principle: Utility
Question 2
A Task: Order a pizza in an app
B Step 2: Pick a size
C Pitfall: Progress bar shown
D Principle: Learnability
Question 3
A Task: Find a library book
B Step 2: Type a title
C Screenshot: step2_search.png
D Note: Search box has a hint
E Pitfall: Unclear what to type
Question 4
A Task: Change my password
B Step 1: Tap Settings
C Step 4: Tap Password
D Step 3: Type new password
Question 5
A Useful: Free times in green
B Principle: Prettiness
C Idea to reuse: Colour coding

Answer Key

Recording pitfalls and useful solutions in an existing interface
Section A: Quick Questions
Q1
A — Record any pitfall or useful feature and link it to a useability principle
Q2
A — Learnability: the first screen has no instructions, so new users do not know where to tap
Q3
A — To point to the exact part of the screen where the pitfall or feature appears
Q4
B — A confirmation step before deleting a file, which supports the safety principle
Q5
B — As a pitfall, with the step number, a screenshot note and the principle it breaks
Section B: Match the Pairs
Q1
Step 3: Checkout button hidden below the fold → A walk-through note recording a pitfall, because the button is hard to find (breaks learnability and effectiveness)
Q2
Screenshot 4 + note: 'Progress bar shows steps left' → A screenshot with a note recording a useful feature that helps users and is an idea worth reusing
Q3
Record a pitfall against the safety principle during a walk-through → Pitfall | Step 5: Delete has no confirm | Safety
Q4
Record an idea worth reusing and link it to a useability principle → Reuse | Step 2: Search suggests words | Utility
Q5
Step 4: The app is bad and confusing → The note is vague. It names no specific pitfall and no useability principle, so it cannot be used as evidence.
Q6
Walk-through notes: list only the pitfalls found → It leaves out the useful features. A walk-through should record both pitfalls and useful solutions worth reusing.
Section C: Definitions
Q1
task walk-through — Doing a task step by step in an existing interface, recording each pitfall and each useful feature against a useability principle, using screenshots with notes and ideas worth reusing.
Section D: Fill in the Blanks
Q1
Step 2: Tap the tiny Pay link Note: Hard to tap, so users miss it Type: pitfall
Q2
Step 4: Undo fixes a wrong order Type: useful feature Principle: safety
Q3
Screenshot 3: arrow points to Help icon Note: Icon is clear, easy to learn Principle: learnability
Q4
Step 3: Progress bar shows steps left Type: useful feature Reuse: add a progress bar to my design
Q5
Step 5: Search fails, task cannot finish Type: pitfall Principle: effectiveness
Section E: Spot the Error
Q1
D — With no confirm message, a user can delete a photo by accident. That is a Safety problem, so the line should be 'Principle: Safety'.
Q2
C — A progress bar helps users, so it is a useful feature. It should be recorded as 'Useful:', not as a pitfall.
Q3
D — The note says the box has a hint, but the pitfall below says users do not know what to type. The note must say 'Search box has no hint' so the record is consistent.
Q4
C — A walk-through records steps in order. After Step 1 comes Step 2, so this line should read 'Step 2: Tap Password'.
Q5
B — Each note is linked to a real useability principle. Prettiness is not one. Colour coding that helps users find a time quickly fits 'Principle: Efficiency'.