Identifying AI characteristics in a scenario

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Identifying AI characteristics in a scenario

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Quick Questions

Shade in the A or B circle for each question.

1. A quiz asks a patient about symptoms, compares the answers with stored illness rules and names the most likely illness. Which characteristic is shown by 'compares the answers with stored rules'?
A Data and rules: the stored rules are the rules and the symptoms are data
B Learning: the system changes its own rules after each patient
2. A game program looks at the board, works out what each possible move could lead to and picks the best one. Which statement uses evidence correctly?
A It shows reasoning because it works out what each possible move could lead to before choosing
B It shows reasoning because it is a game and games are always intelligent
3. A program prints the same three instructions in the same order every time, whatever the user types. Does it show AI reasoning?
A No, because it only follows fixed steps and does not use rules to reach a conclusion
B Yes, because it is a program that gives an output
4. A chess program plays 1000 games against itself. After each game it changes how it values moves, and it wins more often. Which characteristic is the best evidence of learning?
A It plays chess against an opponent
B It changes how it values moves after each game and wins more often
5. Which answer correctly links a quote to a characteristic?
A It has a rule base because it is a clever medical program
B It has a rule base because the scenario says 'IF the fever is high THEN suspect flu'

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1The program stores 200 symptoms and 500 if-then rules about illnesses. AEvidence of the data and rules characteristic: the system holds a collection of data and rules.
2The chess program picks a move because it works out which move leads to a win. BIt shows learning because it changes its moves after losing earlier games.
3A quiz-style diagnosis system asks questions, then uses the answers and its rules to reach a conclusion. This shows reasoning. CIt shows reasoning because it uses my answers and its rules to reach a diagnosis.
4A game-playing program that improves by remembering past games shows the ability to learn and adapt. DFollowing fixed steps with no reasoning, rules or learning is not AI. Using a calculator is not an AI characteristic.
5A program follows fixed steps: add the prices, then print the total. This is AI because it uses a calculator. EThe answer gives no evidence and no because. It does not say which characteristic is shown or quote anything about data, rules, reasoning or learning.
6The system is AI. It asks questions and gives a diagnosis. FEvidence of reasoning: the program uses its data and rules to reach a decision, linked with because.

Definitions

identify AI characteristics

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
rule ← "IF fever AND cough THEN flu" characteristic ← "______________"
2.
IF fever ___ cough THEN diagnosis ← "flu"
3.
Evidence: "changes strategy after a loss" Characteristic: ability to _____ and adapt
4.
steps ← "add", "print", "stop" AI? __, because it has no reasoning
5.
It reasons _______ it picks the best move

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A scenario ← "quiz diagnosis"
B data ← symptom answers
C rules ← IF fever THEN flu
D learning ← rules used on data
Question 2
A scenario ← "chess program"
B data ← board positions
C reasoning ← legal moves
D reasoning ← picks the best move
Question 3
A reasoning ← yes
B learning ← none
C verdict ← not AI
D because ← steps never change
Question 4
A characteristic ← reasoning
B quote ← "links symptoms"
C because ← the system is fast
D verdict ← reasoning shown
Question 5
A scenario ← "game learns"
B data ← deleted after each game
C learning ← updates its data
D because ← it improves with use

Answer Key

Identifying AI characteristics in a scenario
Section A: Quick Questions
Q1
A — Data and rules: the stored rules are the rules and the symptoms are data
Q2
A — It shows reasoning because it works out what each possible move could lead to before choosing
Q3
A — No, because it only follows fixed steps and does not use rules to reach a conclusion
Q4
B — It changes how it values moves after each game and wins more often
Q5
B — It has a rule base because the scenario says 'IF the fever is high THEN suspect flu'
Section B: Match the Pairs
Q1
The program stores 200 symptoms and 500 if-then rules about illnesses. → Evidence of the data and rules characteristic: the system holds a collection of data and rules.
Q2
The chess program picks a move because it works out which move leads to a win. → Evidence of reasoning: the program uses its data and rules to reach a decision, linked with because.
Q3
A quiz-style diagnosis system asks questions, then uses the answers and its rules to reach a conclusion. This shows reasoning. → It shows reasoning because it uses my answers and its rules to reach a diagnosis.
Q4
A game-playing program that improves by remembering past games shows the ability to learn and adapt. → It shows learning because it changes its moves after losing earlier games.
Q5
A program follows fixed steps: add the prices, then print the total. This is AI because it uses a calculator. → Following fixed steps with no reasoning, rules or learning is not AI. Using a calculator is not an AI characteristic.
Q6
The system is AI. It asks questions and gives a diagnosis. → The answer gives no evidence and no because. It does not say which characteristic is shown or quote anything about data, rules, reasoning or learning.
Section C: Definitions
Q1
identify AI characteristics — Read a scenario and find the data and rules, the reasoning, and any learning. Then quote evidence from the description, using the word because to link each quote to the characteristic it shows.
Section D: Fill in the Blanks
Q1
rule ← "IF fever AND cough THEN flu" characteristic ← "data and rules"
Q2
IF fever AND cough THEN diagnosis ← "flu"
Q3
Evidence: "changes strategy after a loss" Characteristic: ability to learn and adapt
Q4
steps ← "add", "print", "stop" AI? No, because it has no reasoning
Q5
It reasons because it picks the best move
Section E: Spot the Error
Q1
D — Applying stored rules to the user's answers is reasoning, not learning. Nothing in the quiz improves or changes with use. Line 4 should be reasoning ← rules used on data.
Q2
C — The legal moves are the rules the game follows. They are not the reasoning. The reasoning is choosing the best move. Line 3 should be rules ← legal moves.
Q3
A — A program that only follows fixed steps makes no decisions of its own, so it shows no reasoning. Line 1 should be reasoning ← none.
Q4
C — The word because must link the quote to the characteristic. Speed is not evidence of reasoning. The because line should say it draws a result from the symptoms.
Q5
B — A game program can only learn if it keeps data from past games and uses it to improve. If the data is deleted, there is nothing to learn from. Line 2 should be data ← results of past games.