Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Advantage: motion sensor controls | AAdvantage: head-tracking sensor lets a player steer with head movements | |
| 2Disadvantage: sensor misreads a jump | BThe player swings their arm to hit a virtual tennis ball, so the game feels natural and immersive | |
| 3Accessible play: a player who cannot hold a controller can still play using sensor-based controls | CDisadvantage: needs a 3 m clear space in a small bedroom | |
| 4Space needed: the player must have a large clear area for the sensors to track their body | DThe character does not jump when the player does, because the sensor misread the movement and the player loses a life | |
| 5Answer: Sensor controls are cheap, so they are always better than a controller. | EThis is a vague point with no reason. It does not name a benefit such as immersive control or link it to the scenario. | |
| 6Answer: Automation in gaming is good because it is good. | FThis ignores the cost of hardware. Sensor kits, cameras and headsets cost more than a basic controller, and the answer does not use the scenario. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
advantages and disadvantages — Weigh the benefits of sensor-based game controls (natural, immersive, accessible) against drawbacks (hardware cost, misread movement, space needed), linking each to the scenario.Game: player swings a tennis racket
Pro: swinging feels natural and immersiveGame: a player cannot use a gamepad
Pro: motion sensors make play accessibleGame: a VR headset and sensors are needed
Con: the hardware cost is highGame: a camera tracks a player's arm
Con: sensors may misread the movementGame: a dancing game tracks big moves
Con: the player needs lots of space