Success criteria for a solution

Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.

Success criteria for a solution

Name:
Date:
Class:

Quick Questions

Shade in the A or B circle for each question.

1. Which is a good success criterion for a class quiz app?
A The user can see their score at the end.
B The app should be really cool.
2. How do you check a success criterion?
A Give it a score out of 100 for how pretty it is.
B Answer yes or no: does the solution do it?
3. Which success criterion is written the right way?
A Timer button.
B The user can press a button to start the timer.
4. Mia is making a reading log app for her friend Sam. Which is a checkable criterion?
A The user can add a book title to the list.
B The app is nice to use.
5. True or false: A success criterion describes what the solution must do for the user.
A True
B False

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1The user can find the quiz in two taps. AOnly one criterion is listed when the task asks for 3. Add two more, like 'The user can log out.' and 'The user can see their name.'
2Does the app let the user save a score? Yes / No BChecking a success criterion with a yes or no answer
3A success criterion is written from the user's point of view, starting with 'The user can...' CThis is not checkable with yes or no because 'cool' is an opinion. It should say what the user can do, like 'The user can change the colour.'
4A list of 3 success criteria for a solution that helps a user check the weather DThe user can pause the game.
5The app should look really cool. EA success criterion: a checkable statement about what the solution must do for the user
6Success criteria: The user can log in. F1. The user can type in a town. 2. The user can see today's temperature. 3. The user can see if it will rain.

Definitions

success criterion

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
Success criterion: The user ___ log in.
2.
Criterion: The user can log in. Test: The user logged in. Met? ___
3.
1. The user can log in. 2. The user can see a score. _. The user can log out.
4.
_________________: The user can log in.
5.
The ____ can pause the game.

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A Solution: School library app
B 1. The user can search books.
C 2. The app is really cool.
D 3. The user can see due dates.
Question 2
A Goal: a pet feeding reminder
B 1. The user might set a time.
C Check 1: yes or no
Question 3
A Criterion: The user can sort.
B Answer: maybe or sort of
C Yes means criterion is met.
Question 4
A Criterion: The map is easy.
B Test: try to zoom in the app.
C Result: yes, so it is met.
Question 5
A Success criteria for quiz app:
B 1. The user can pick a topic.
C 2. The coder worked very hard.
D 3. The user can replay a quiz.

Answer Key

Success criteria for a solution
Section A: Quick Questions
Q1
A — The user can see their score at the end.
Q2
B — Answer yes or no: does the solution do it?
Q3
B — The user can press a button to start the timer.
Q4
A — The user can add a book title to the list.
Q5
A — True
Section B: Match the Pairs
Q1
The user can find the quiz in two taps. → A success criterion: a checkable statement about what the solution must do for the user
Q2
Does the app let the user save a score? Yes / No → Checking a success criterion with a yes or no answer
Q3
A success criterion is written from the user's point of view, starting with 'The user can...' → The user can pause the game.
Q4
A list of 3 success criteria for a solution that helps a user check the weather → 1. The user can type in a town. 2. The user can see today's temperature. 3. The user can see if it will rain.
Q5
The app should look really cool. → This is not checkable with yes or no because 'cool' is an opinion. It should say what the user can do, like 'The user can change the colour.'
Q6
Success criteria: The user can log in. → Only one criterion is listed when the task asks for 3. Add two more, like 'The user can log out.' and 'The user can see their name.'
Section C: Definitions
Q1
success criterion — A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works.
Section D: Fill in the Blanks
Q1
Success criterion: The user can log in.
Q2
Criterion: The user can log in. Test: The user logged in. Met? Yes
Q3
1. The user can log in. 2. The user can see a score. 3. The user can log out.
Q4
Success criterion: The user can log in.
Q5
The user can pause the game.
Section E: Spot the Error
Q1
C — 'The app is really cool' is an opinion, so you cannot check it with yes or no. A success criterion must say what the user can do, like 'The user can borrow a book.'
Q2
B — 'Might' is not checkable. A success criterion must be definite, so it should say 'The user can set a time.' You can then check it with yes or no.
Q3
B — A success criterion is checked with a clear yes or no. 'Maybe or sort of' does not tell you if the solution works. The line should be 'Answer: yes or no'.
Q4
A — 'The map is easy' is vague and cannot be answered with yes or no. It should be written as what the user can do: 'The user can zoom.'
Q5
C — A success criterion describes what the solution must do for the user, not how hard the coder worked. It should be 'The user can see a score.'