Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1move (10) steps | AThere is no wait block between the two say blocks. Without wait (2) seconds the messages change too fast to read. | |
| 2wait (1) seconds | BA block that pauses the stack for one second before the next block underneath runs | |
| 3Snapping a say block under a move block makes the sprite move first and then speak | CA motion block that runs first in a stack and moves the sprite forward before the next block under it runs | |
| 4Reordering blocks so say is on top makes the sprite speak first and then move | DThe blocks are in the wrong order. The say block is on top so it runs first. Drag move above say. | |
| 5Stack: say (Time to go!), then move (50) steps. Goal: the sprite moves and THEN says Time to go! | Esay (Hello!) move (10) steps | |
| 6Stack: say (Ready?), then say (Go!). Goal: the sprite says Ready?, pauses for 2 seconds, then says Go! | Fmove (10) steps say (Hello!) |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
sequence — Blocks snapped under one another run from top to bottom, one at a time, so the order of the blocks changes what the sprite does.when green flag clicked
move (10) steps
say [Hello!] for (2) secondswhen green flag clicked
say [Ready?] for (2) seconds
wait (1) seconds// Wait 3 seconds, then speak
wait (3) seconds
say [Hi!] for (2) secondswhen green flag clicked
move (10) steps
say [I moved!] for (2) secondswhen green flag clicked
turn right (90) degrees
move (10) steps