Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1when this sprite clicked | Awhen this sprite clicked switch backdrop to [game v] | |
| 2change [color v] effect by 25 | Bsay [Start] for (2) seconds | |
| 3Put a label on a button sprite so users know what it does, such as the word Start. | CThe green flag event starts the script when the project begins, not when the user clicks the sprite, so the sprite does not work as a button. Use 'when this sprite clicked' instead. | |
| 4Make a sprite work as a button by starting its script with a click event. | DThe event block is at the bottom. A hat block must be at the top of the script, so the colour change will never run when the sprite is clicked. | |
| 5when green flag clicked say [Play!] for (2) seconds | EAn event block that starts its script when the user clicks that sprite, so the sprite works like a button. | |
| 6change [color v] effect by 25 when this sprite clicked | FA looks block that changes the sprite's colour, which can show the user that the button was clicked or can be clicked. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
when this sprite clicked — An event block that starts its script when the user clicks that sprite, so the sprite works like a button. Add a label to the sprite and a colour change to show it can be clicked.when this sprite clicked
say "Play!" for 2 secondswhen this sprite clicked
change color effect by 25when this sprite clicked
say "Play!" for 2 secondsforever
if <touching mouse-pointer?> then
set color effect to 50when this sprite clicked
say "Go!" for 1 seconds