Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1CODE("A") returns 65 | AAll data is turned into whole numbers and stored as binary. Images use RGB pixel numbers, sounds use sample numbers, and text uses character codes. | |
| 2rgb(255, 0, 0) | Bsamples = [0, 12, 40, 12, 0] | |
| 3A sound is measured many times a second, and each volume measurement (sample) is a whole number | CThe letter A is stored as the character code 65, which is then saved as binary | |
| 4Every kind of data ends up as the same thing: a whole number written in binary | DOne pixel is stored as three numbers (red, green, blue), here pure red, each saved as binary | |
| 5"Hi" is stored as the letters H and i inside the computer | EComputers do not store letters directly. Each letter is first turned into a number code (H = 72, i = 105) and then stored as binary. | |
| 6Photos are stored as pictures, while sounds and text use a different kind of storage | F65 = 01000001 |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
encoding — Encoding turns text, images and sound into whole numbers (character codes, RGB pixel values, sound samples), then stores each number as binary 0s and 1s.letter ← "A"
code ← 65
binary ← 01000001colour ← "red"
pixel ← (255, 0, 0)
binary ← 11111111 00000000 00000000sound ← [12, 40, 90, 40, 12]
FOR EACH sample IN sound
binary ← toBinary(sample)code ← 65
bits ← toBinary(code, 8)
DISPLAY bitspixel ← (255, 128, 0)
valuesPerPixel ← 3
bitsPerPixel ← valuesPerPixel * 8