Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 160 fps | AA resolution with about four times as many pixels per frame as 1080p, so the GPU has more to draw | |
| 23840 x 2160 (4K) | BThe screen shows 60 pictures every second, so game movement looks smooth | |
| 3Frame rate is the number of pictures the GPU shows each second | CThis is backwards. A higher fps looks smoother, so 60 fps looks smoother than 30 fps. | |
| 4Raising the resolution means the GPU must draw more pixels in every frame | DThis is backwards. 1080p has fewer pixels than 4K, so the GPU draws fewer pixels per frame, not more. | |
| 5A game running at 30 fps looks smoother than one at 60 fps. | Epixels = 1920 * 1080 | |
| 6Changing from 4K to 1080p makes the GPU draw more pixels per frame. | Fframe_rate = 30 # fps |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
fps — Frames per second: how many pictures the GPU shows each second. 60 fps looks smoother than 30. Higher resolution like 4K means more pixels per frame, so the GPU works harder.width = 1920
height = 1080
pixels = width * heightframes = 120
seconds = 2
fps = frames / secondsfps = 30
if fps < 60:
print("Less smooth")uhd = 3840 * 2160
hd = 1920 * 1080
print(uhd > hd)fps = 60
ms = 1000 / fps
print(ms)